lördag 4 februari 2012

The future of online gaming

As a generalization, there are two types of games; single player and online multiplayer. As more and more players are connected to the Internet, the demand for online multiplayer games will grow. When looking at online multiplayer games, there are two types; PvE and PvP. PvE means Player versus Environment. This is a game you play in cooperative mode with other players. PvP means Player versus Player.

There are some fundamental differences between PvE and PvP. In PvE games, huge resources have to be invested in by the game designers to create an environment for exploration and adventure. The average cost for a video game 2010 was more than 20 M US$, and typically lasts for 60 hours.

PvP games, on the other hand, can engage players for far longer time, even if the game design is much simpler. It may still take a big effort to produce the game, but there is less need for complex environments. On the extreme side, there are Chess, Go and other classical board games.

How come players return again and again, to the same PvP battle ground? The answer is the opponents. You don't like games that repeat the same every time. You want variation and increased challenges. In PvP, you can expect the opponents to improve, posing new challenges. That is why you can spend your life playing only a game like Go, and still learn and appreciate new ideas.

There is one market that has, to a large extent, been ignored. That is PvE games where players can add to the environment. I played the PvE side of World of Warcraft for several years, and enjoyed most of the time a lot. But in the end, you had to wait for Blizzard to create the next expansion. Imagine if it would have been possible for players to add content to this world, for everyone else to enjoy. The game could have been unlimited. World of Warcraft isn't easily adapted for such a strategy, though.

There are games with player created content. Many game engines allow for mods. One of the most successful multiplayer game, Counterstrike, started out as a mod to Halflife. If you look at what is happening with strategy game mods, like Starcraft, you will find an extreme ingenuity. Players have a way to use features in the most unexpected ways to create intriguing games and challenges. The problem is that these types of mods are of a temporary type. You play the game, it finishes, and the next time you start from the beginning again.

I predict a future type of game with the following characteristics, and think this is going to be the biggest genre in 10 years.

  1. It is online, massive multiplayer.
  2. You login, progress, save the state, and log out. Next time you return, you keep what you had.
  3. Players allocate a territory in the game world and add content to it that other players can explore. That way, the basic game is for ever developing, and it will never be the same from day to day.
  4. The adventures you create are your own, and no one else can modify them (unless you cooperate with friends).
  5. The social aspect is a key as you will do the exploration together with online friends. Friends can be a set of people you choose to associate with, or it may be temporary groups you meet inside the game.
  6. The owners of the game have to create a game server engine, a client, a starting area, and a list of flexible construction blocks.
In the 90s, I created LPMUD (with a lot of support from friends). It was a text adventure fulfilling many of these characteristics. LPMUD did not support graphics, and so it was difficult to move it into more modern settings. A contemporary version of this game type should support thousands of simultaneous players, which requires huge resources. For the first time, hardware and communication are now powerful enough.

This is the background to Ephenation.